Tech365 Explore: Meet the Innovators

The International Olympic Committee has announced the members of the Tech365 Explore, an initiative by the Olympism365 Innovation Hub supporting emerging technologies with the potential to accelerate sport’s contribution to sustainable development. 

The 25 members of Tech365 Explore, selected in collaboration with Women Win and Beyond Sport, will come together in networking and knowledge exchange sessions to explore the transformative potential of emerging technologies in sport to benefit people, communities, and the planet. 

Intentionally designed to advance learning and facilitate experimentation, Tech365 combines Explore and Incubate phases. In the second phase of the project, Tech365 Incubate, members of the think tank will have the opportunity to apply for grants up to USD 40,000 to develop and scale their innovations. Funded projects will serve as real-world case studies, and recipients will share their progress with the collective. Those not receiving funding will still benefit from expert advice to improve their tech ideas. 

PiTCH – Players in Training, Coaching and Health

PiTCH (UK) is developing an online knowledge-sharing and development learning management system, using generative artificial intelligence (AI) and machine learning, to foster a collaborative network for individuals and organisations to share knowledge and best practices. 

Positive Impact Events

Positive Impact Events (global) build Pavilions for People to create multi-tech environments that enable inclusion of those who cannot participate in ‘place-based’ events. Through their Event Sustainability innovation, they use AI to support event organisers take the optimal sustainability decisions in event planning, so that every sport event around the world can be sustainably planned and delivered. 

Tom Edwards (UK)

Tom Edwards at City St George’s, University of London (UK) is developing an application to encourage sports activity in non-traditional locations and at times that work for users. 

Eleven Campaign

Eleven Campaign (global) demonstrate the use of technology for inclusion, accessibility and elevating community impact results. They aim to do so through the development of AI and machine learning for sustainability in the sports industry, piloting blockchain donations, and AR and VR to bring sport and educational content to less accessible communities. 

Women Emerging

Women Emerging (UK, global) are building the WE Hub, an AI-powered platform using large language models to capture, generate, classify and maintain an ecosystem of knowledge for women leading in sports and beyond, to contribute to, explore and benefit from globally. 

All In For Sport

All In For Sport (US) create a coordination technology for community led projects, advancing inclusion and empowerment through sport. By using decentralized technology, they amplify sport’s impact on sustainable development, ensuring community-led impact, decentralized governance, scalable solutions, and trusted accountability. 

RAIS3 Partners

RAIS3 Partners (US, global) develop community-centered, equity-first, accessible sports innovations, such as The Collective Hub, a blockchain-based central source of truth for issuing and verifying coach and referee education credentials for social-emotional learning, safeguarding, and technical skills, and developing an equitable workforce; a payments platform to ensure more efficient and transparent remuneration and grant disbursement; and reverse hackathons that centre service providers’ needs. 

Sports Beyond Limit Mindset

Sports Beyond Limit Mindset (Kenya) enhance adaptive sports accessibility and inclusivity for persons with disabilities. By combining adaptive sports programs with innovative technology solutions, they are creating inclusive sports opportunities and demonstrating the role of tech in adaptive sports through innovations such as 3D printing of accessible and adaptive training materials and virtual games platforms. 

Never Stop Playing Sports

Never Stop Playing Sports (Japan) are using youth-friendly digital platforms to deliver accessible information around menstruation through the 1252 Project. Their interactive innovation will provide young people with independent access to medically accurate information, while also providing coaches with certifications. 

Teampact

Teampact (South Africa) is a digital monitoring and evaluation platform that uses a grounded approach, designing technology iteratively to meet the needs of all individuals in the data chain. Teampact’s simple-to-use data collection and processing tools enable organisations to spend less time and money on the processes of M+E, and more time focussed on program delivery and improvement. 

Special Olympics Europe Eurasia Foundation

Special Olympics Europe Eurasia Foundation (global) are developing an inclusive sports app to improve the meaningful participation of marginalised groups by analysing their behaviour in sports activities. The app aims to help coaches manage and prepare competitive teams. 

Invictus Sport

Invictus Sport (Australia) connects grassroots athletes with elite athletes and coaches, enabling athletes to upload performance videos and receive personalized skills feedback to improve their skills. Their mission is to ensure elite athletes can sustainably earn from their craft while giving back to grassroots sports, as they transform how grassroots sports approach coaching and financial sustainability. 

Bamako Technologie

Bamako Technologie (Mali) are developing an electricity-generating bike to address Mali’s ongoing two-year electricity crisis by enabling households to meet essential energy needs. The personal bike-generator will enable families to generate power for essential low-energy devices such as cell phones, rechargeable batteries, LED lights, or small fans. 

eMuseum of Sports

eMuseum of Sports (Brazil) is an educational tech platform that creates virtual museums through cutting-edge technology, gamification, augmented and virtual reality, and AI, to achieve spectator interaction and accessibility for people with disabilities. 

Fundación Gold Sports

Fundación Gold Sports (Colombia) are developing a digital platform integrating interactive content and tools to promote sports and mental well-being in vulnerable communities. Their goal is to advance and evolve the program by embedding mental health education more deeply into sports activities and leveraging digital platforms for greater outreach and engagement. 

Athletepreneur

Athletepreneur (US) delivers mobile-based financial literacy education to athletes globally, fostering economic independence through career pathways beyond sports, bridging financial literacy gaps in underserved communities to reduce inequalities, and expand educational opportunities and financial empowerment in sports. 

5 Ironmans Beat Alzheimers

5 Ironmans Beat Alzheimers (global) integrate new innovations in biological sciences into sports to make an impact on athlete health and performance, as well as facilitate greater access to knowledge for athletes, support personnel and sports managers. 

Sportiw

Sportiw (France) is developing a Data & AI-driven community platform that connects athletes, coaches, clubs, and recruiters globally. By using advanced algorithms to evaluate talent with 93% accuracy compared to human scouts, this technology enables more efficient, accessible, and inclusive sports recruitment at all levels—from amateur to professional. It democratises access to opportunities, particularly for underrepresented groups, by ensuring a transparent and data-driven recruitment process. 

Propelathon

Propelathon (India) facilitates strategic connections and investment in innovative sports technology to drive market expansion and helt cutting-edge sports tech solutions scale internationally. 

Girls First Initiative

Girls First Initiative (Tanzania) integrates VR and AI to address social issues such as gender-based violence and gender inequity, as well as enhance digital literacy and young women’s economic empowerment. With this approach, the Girl First Initiative drives sustainable community impact through digital tools. 

Community Innovation Hub

Community Innovation Hub (Nigeria) is developing immersive sports AR and VR experiences to engage users in environmentally-conscious activities, raise awareness about sustainability, and promote physical activity, health and well-being through interactive tech innovations. 

Maria Luisa Zambrano Rojas

Maria Luisa Zambrano Rojas (Colombia) is developing a sports management software focused on automatic action detection in combat sports. The software will enable continuous tracking of athletes’ performance and data in various areas, including nutrition, health, and psychology, to support sports processes at all levels and contribute to sports management improvement, training methodologies, athlete development, interdisciplinary following , and automated video analysis. 

Bonito Foundation

Bonito Foundation (Sweden) is a digital platform empowering the Football For Good sector by providing meeting spaces to build relationships and learn; supporting people and organisations through various platforms; educating and training coaches; and organising and implementing football activities, such as camps, matches and tournaments. 

Sarreya Sport

Sarreya Sport (Somalia) are developing technologies at the intersection of Web3, behavioural science and women’s and girls’ sports. 

love.fútbol

love.fútbol (South Africa, global) aims to develop a digital training platform and a digital community for stakeholders to interact, connect and engage with a network of global love.fútbol sites. Their goal is to activate individuals through and beyond the digital training to develop more community-driven and sustainable sports spaces. 

The Olympism365 Innovation Hub is a collaboration between the International Olympic Committee, Beyond Sport and Women Win designed to support a diverse community of innovators leading new and impactful approaches to sport for sustainable development.